rBMultiMat
Maxscript for simplifying many materials into one multimaterial.
LOG update:
v0.2.2 (00:35 8/12/2023)
- Add polyOp.collapseDeadStructs() which causing wrong IDS
v0.2.1 (23:07 8/3/2023)
- Add macro installr
- Escape key to stop process
- Rewrite and packed into one struct
- Floating UI
- Remove sorting material name
- Better performance
v0.1.1 (04:30 4/26/2021)
- Now only process one instead of all instances
- Now works for groups
- Fix wrong ids in materialList
- Instance are maintained
- Fix bug epoly with "Use NURMS subdivision" checked. It will get:
-. Disabled Use NURMS subdivision.
-. Turbosmooth modifier with the same iteration and isoline display - In fast mode (shift+click), selected nodes will be converted to editable poly.
-. All selected instance will be replaced with new ePoly object - Nodes reparent.
Anyone who donates to this project will receives all updates. Thank you very much for your support.
More info/comment/question:
https://rivanoor.info/2021/04/07/rbmultimat/
https://www.scriptspot.com/3ds-max/scripts/rbmultimat/
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